Game Over: You have been beaten by a GRUE

نویسندگان

  • Elizabeth Gordon
  • Brian Logan
چکیده

We describe GRUE, an architecture for game agents. GRUE facilitates the development of flexible agents capable of balancing competing goals and responding appropriately to their environment. We briefly describe GRUE’s representation of the agent’s environment and sketch the algorithm used to select between competing goals. We present some preliminary results from an evaluation of GRUE in a Tileworld environment which suggest that the features of GRUE are useful in dynamic environments. We conclude with a brief description of future work.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Interdependent Security Game Design over Constrained Linear Influence Networks

In today's highly interconnected networks, security of the entities are often interdependent. This means security decisions of the agents are not only influenced by their own costs and constraints, but also are affected by their neighbors’ decisions. Game theory provides a rich set of tools to analyze such influence networks. In the game model, players try to maximize their utilities through se...

متن کامل

Fuzzy Chess Tactics

This paper presents a fuzzy implementation for the tactics of the game of chess. Chess as been traditionally used for explaining fuzzy reasoning, and is often considered a platform of choice to test intelligent systems. However, an extensive search for applications of fuzzy sets, inference or reasoning to the game of chess, gives hardly any concrete results. One can find fuzzy improvements to c...

متن کامل

Goodman’s “Grue” Argument in Historical Perspective

I will focus on arguments against classical deductive and inductive logic (“relevantist” and “grue” arguments). The talk is mainly defensive. I won’t offer positive accounts of the “paradoxical” cases I will discuss (but, see “Extras”). I’ll begin with Harman’s defense of classical deductive logic against certain (epistemological) “relevantist” arguments. Then, I’ll argue that if you like Harma...

متن کامل

MATHEMATICAL MODELLING FOR DICE FINDER GAME PROBLEM

Play is often episodic and mission-centric, with a series of challenges culminating in a final puzzle or enemy that must be overcome. Multiple missions played with the same characters may be related to each other in a plot arc of escalating challenges. The exact tone, structure, pace and end (if any) vary from game to game depending on the needs and preferences of the players, as in [9]. "THE C...

متن کامل

GRUE : an architecture for agents in games and other real-time environments

This thesis presents an architecture, which we call GRUE, for intelligent agents in real-time dynamic worlds. Such environments require agents to be able to flexibly adjust their behaviour to take into account changes in the environment or other agents’ actions. Our architecture is based on work done in robotics (Nilsson, 1994; Benson and Nilsson, 1995; Benson, 1996), which also deals with comp...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2004